#GRND TOUCHDOWN | Mystery Bounty | 30-6-2026
General Rules
- Registration closes after level 10.
- Between 13% and 15% of the field will be paid.
- Scheduled breaks, including dinner breaks, are approximate and subject to change during the event.
- Management reserves the right to impose pay out option restrictions.
- Management reserves the right to change, amend or alter any portion of the tournament.
- All tournaments may have a day added or subtracted at Tournament Director Discretion.
- Prizepool included "CPS" Main Event Tickets (approx. 2.5%).
Mystery Bounty Rules
- Mystery bouny start when you are in the money.
- Once open the players can take any collected tokens to the mystery bounty desk to draw an envelope.
- Players must show their tournament entry ticket and ID to draw and envelope.
- The mystery bounty prize amounts will be determined by tournament entries and remaining players.
- The mystery bounty prize amounts will be listed in a designated area and announced in the tournament room.
- As each prize is drawn, the prize will be removed from where it is published, so all players will always know which prizes remain.
- Mystery bounty prizes will be subject to the same pay out rules as tournament prizes.
- Lost mystery bounty tokens will not be replaced. There are security protocols in place, on distribution, collection, and tracking of the mystery bounty tokens and tournament staff will investigate any lost tokens to - try and resolve the situation but there is no guarantee lost tokens will be replaced.
- In the event of a deal where play ends, each player will have their own mystery bounty token to draw.
- In the event of a deal where play continues, we will follow the same rules of elimination.
- If multiple players eliminate another player with the same hand, the mystery bounty token will be split.
- Mystery bounty tokens must be claimed by the end of the tournament.
Pace of Play
- Players are required to make decisions within a reasonable timeframe.
- Players who are found to intentionally abuse time, deliberately stall, or purposely slow down the game’s progression will be subjected to a 5-second shot clock for all subsequent decision-making.
- In all tournaments, including shot clock tournaments, we retain the right to limit the time any player has to make a decision.
Transition to Hands-Per-Level at Final Table
- Upon reaching the final table the tournament will transition from a timed level structure to a hands-per-level structure. This means each level will consist of a predetermined number of hands rather than a fixed time duration.
- After completing the set number of hands for each level, the blinds will increase according to the published blind structure.
- The number of hands remaining for each level will be clearly visible on the clock.
- The number of hands to be played will be announced at the final two tables.
Shot Clock
- A shot clock will be implemented from the start of level 19.
- Each player has 15 seconds to act on their first decision and 30 seconds on any subsequent decision.
Bad Beat Jackpot / Namur Leaderboard
- €1 per entry is deducted from the prizepool for the bad beat Jackpot.
- €1 per entry is deducted from the prizepool for the Namur Leaderboard 2026.
Prijzenpot :
€ 25.000